So length and area are both in pixels - you just have to know that to get real world distance you must multiply by the calibration factor, and to get real world areas you must multiply the pixels by the square of the calibration factor. Unable to complete the action because of changes made to the page.
Toggle Main Navigation. Search Support Clear Filters. The area from bwarea or regionprops is initially in pixels. Not sure why you accepted Wagar's Question as the best Answer, over mine, it doesn't even answer your question at all. Apply Today.
Edited by Image Analyst Image Analyst view profile. That picture of a moon could be of a poster on your wall, or of the actual moon through a telescope, and they'd both need different spatial calibrations to give the correct distances - either in centimeters or kilometers.
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Direct link to this answer: Direct link to this comment: Trial software. You are now following this question You will see updates in your activity feed. Answer by Image Analyst Image Analyst view profile.
Image Analyst view profile. We really don't distinguish between linear pixels and square pixels - it's understood from the context.
Just think about it and it will eventually make sense to you. That is going to depend upon how you did the calculation of the area.
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